
- #Stardew valley save editor tools mod#
- #Stardew valley save editor tools update#
Finally did the RethinkDB to MySQL migration. You can still view all of it by clicking the "Show more" link at the bottom of this box. You can get to the list by pledging Made visible changelog shorter. Big thanks to Karel Eding for creating the design and Upload.Farm guys for letting to use their renders. Removed the need of sending me the saveGame file for custom map. We're having a test period with SDV Discord to see if there is enough interest for the planner channel. Changed bee-hive highlighting to match the game (It's awkward now, I know), more info from the wiki. Once this is ready, planner will have 1:1 exact placement information Thanks In talks with a modder from the Stardew Discord to get a mod for extracting exact restriction areas for any maps (including custom ones). Big thanks to Zola from #modding Stardew Discord for getting me the correct background image Added Farm Extended map layout by Forkmaster.Still only using one ad space but you might see different ones over the course of next few months.
SMAPI should release the data layer exporting soon, then I can update all official maps to have the same restrictions as the game does!
Added: Fish pond, All four giant crops, Meteorite, Coffee, Tea, Rice, Deluxe Scarecrow, Mushroom tree, Brick floor, Wood chipper, workbench, mini-jukebox, desert obelisk. When selecting modded map, render options are now hidden to cause less confusion. All of them also have restriction layer data Also added four new modded maps: OmniFarm, Capitalist Dream 2, Bigger Standard Farm and More Space Forest. Restriction rework also enables the planner to easily have this information available for custom (modded) maps as well so expect any new maps to also include restriction information. This will be fixed once SMAPI gets a new layer for this. Placeable objects restriction layer is still not 100% accurate, but it's very close. All placeable objects are now using separate restriction layer instead of tillable. Moved few non-building items away from Buildings menu. Please note that drawing the restriction layers can be performance heavy. Added four new options related to restriction layers. Also changed how restricted placement is shown, now you can see specific tiles that are blocking placement while dragging the items. The planner is now using direct output from SMAPI data-layers export which means the restriction info is much more accurate. Changed how restriction layers work in the planner. Added interior layouts of barns, coops and sheds of all sizes. Fixed "Save as picture" for bigger than default farm layouts. Added restriction information for both Immersive Farm 2 Remastered maps. Added the second Immersive Farm 2 Remastered without fences and path. Again, big thanks to SMAPI for making that possible Thanks to TheLimeyDragon #1993 at Stardew Valley Discord Thanks to kurumugicha #5071 at Stardew Valley Expanded Discord for effort to provide the bacgkround image. Added some v1.5 stuff: banana tree, mahogany tree, mango tree, stone walkway, rustic plank floor, mini obelisk, island obelisk, bone mill, auto petter, dark sign farm computer, stone chest, geode crusher, heavy tapper, hopper, mini shipping bin, solar panel. You can find your save game file from %AppData%/StardewValley/Saves. You can open object counter window from the options menu.
You can enable brush overwriting mode in options. To delete buildings, either drop it to non-buildable area, click on it with eraser or press either Del or fn+ Backspace or Esc. Drawing very large areas of crops / paths might result in some lag due to restriction checking, in that case just do them in little patches or disable restriction checking from options. You can use arrow keys ⭠ ⭢ ⭡ ⭣ or middle mouse button to scroll the map if it doesn't fit to your screen. Just toggle highlights in the highlight menu to fix for now)
W to toggle highlights temporarily (If you hold W and hover mouse to dropdowns it might break.S to easily select selector brush, press again to restore last brush.E to easily select eraser brush, press again to restore last brush.Hold ⌘ or Ctrl or Shift when placing buildings to "duplicate" it.